# Character Stops Animation

Process of setting up the character is explained in the [Quick Integration Guide ](/getting-started/quick-integration-guide.md)\
\
Sometimes even if you did everything correctly, you might encounter a bug where your character would freeze. \
\
It happens because when you use "invisible" mesh (skeletal mesh with a single small polygon) as your parent mesh for the generated character, it gets culled out and bones stop refreshing. \
\
To fix it, all you need to do is force the mesh to always tick and refresh bones like on the screenshot below:

<figure><img src="/files/u8erCoyPYBxB6Ic6vU4G" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.lab3.studio/support/common-issues/character-stops-animation.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
